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Archive for September 2002

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Two Important Works, Summarized

For the science-minded out there… If you don’t have the time or patience for the almost 1500 pages of Stephen Jay Gould’s The Structure of Evolutionary Theory, you might want to check out the review from this week’s New Yorker. It’s a nice summary of his life’s work, most of which is reflected in the [...]

Time and some unexpected contextual awareness

One of the unexpected ways in which Pittsburgh excels is in its number of pinball machines. Pinball is a bit of a dying art – there aren’t any more machines in production and few repairmen to maintain the remaining ones, so it’s a nice surprise to find myself in a city with so many machines [...]

Elasticspace Reading List

Here’s another reading list to check out. It’s from Timo Arnall, a user experience designer “currently living somewhere between London, Helsinki and Oslo”. Of the list, he says, “The following books cover many disciplines, from Interaction and Visual Design to Filmmaking to Architecture, but all relate loosely to the various processes, ideologies, visions and practicalities [...]

Einstein’s Dreams

One of the great things about grad school is that you’re given the opportunity to step back and explore the bigger things that influence our experiences and interactions in the world. In my Interface/Interaction Design class, we’re creating interfaces/devices for timekeeping. We’re in the early stages, so I’ve been thinking a lot about different aspects [...]

Personal Digital Pen

Logitech just came out with a new pen called the io personal digital pen that funtions as a normal pen, but also digitally captures your writing/drawing and allows you to do things like write an appointment down and have Outlook schedule it for you when you synch up. I’ve seen similar systems in the past [...]

Smart Weblogs

Howard Rheingold has started a weblog to complement his forthcoming book “Smart Mobs: The Next Social Revolution”. Smart mobs emerge when communication and computing technologies amplify human talents for cooperation. The impacts of smart mob technology already appear to be both beneficial and destructive.

Say “Droog”

Last week I got to hear Gijs Bakker from Droog Design speak as part of an arts festival on campus. Droog is a sort of design collective based in The Netherlands. If you read ID, Metropolis, or any of those furniture-porn catalogs like DWR, you’ve seen their stuff. Gijs didn’t say anything particularly notable, but [...]

Will Wright

I enjoyed reading this interview with Will Wright, the guy behind all the Sims games. It deals with philosophy of game design, mining the rich data gathered on “The Sims”, modeling complex systems, and more. Quite good. from Black Belt Jones

Switch, Ye Coders

Here’s a nice overview of some of the main user interface differences between apps for Windows and OS X. It’s well-written, and it’s a nice overview if you don’t want to read all of the Apple HI Guidelines. What’s especially interesting is the emphasis on how a good interface promotes the brand of the product [...]